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Old Oct 30, 2009, 01:08 PM // 13:08   #101
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Originally Posted by moriz View Post
is it really so hard to assemble hero builds outside of the guild hall? this hardly seems worth complaining about.
No, its really not. Its worth mentioning and thats it. Anet is aware therefore case is closed.
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Old Oct 30, 2009, 01:12 PM // 13:12   #102
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Originally Posted by Shadowmoon View Post
Here my suggestion, instead of removing heroes from pvp, just lock all of their skills when in a pvp arena. Of course they can be taken into battle, but it be like taking smiter's boon on your bar, because just auto attacking won't do anything. This would effectively remove hero from pvp without the side effects of losing the ability of ping bars for other in the group stored on a hero bar (which has been done in groups I've been countless of time) and the whole guild hall fiasco people are talking about here.
...or just prevent you from entering a real gvg with heroes in your party.

Why would that be difficult to code? A simple check, and "you cannot start a GvG battle with heroes in your party; remove them to continue." Scrimmages would be exempt, obviously. Boy, that was complicated.
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Old Oct 30, 2009, 01:20 PM // 13:20   #103
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I understand the need for the PvP change to certain formats but its very annoying that my trinked out and costly GH is pretty much useless now since whenever i want to go out and PvE I have to go prepare in an outpost rather in my GH.

retarded change
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Old Oct 30, 2009, 01:23 PM // 13:23   #104
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I am also ver much against the loss of the Hero's in the GH I only have a GH to be able to party up and get ready for the rest of the game. I only play PVE and the GH is just for me and my friends to be able to party up so now there is no reason to have wasted my gold on it. I hope that Anet reconsiders.
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Old Oct 30, 2009, 01:24 PM // 13:24   #105
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Originally Posted by Skyy High View Post
No, most of the builds are good, and good builds have a tendency to show up on PvX.

Why is this so hard to understand?


Most...melodramatic...quote...ever.

Seriously, they know that this annoys some people; Regina has already said that they'll fix it if able. However, and this is key, the benefit to PvP-ers far outweighs the minor inconvenience this affords PvE-ers. It'd be great if they could fix it, but it just may not be possible. Every time some limitation like this crops up, the community treats it like ANet is out to get <insert segment of the population minorly inconvenienced by the latest update>, instead of just trying to balance the needs of multiple facets of the game.
Yeah we know all this, it's a forum the whole point it's to state our opinions and discuss.
I'm a PvP & PvE player, I enjoyed Team Arenas, Hero Battles and private scrimmages with my guild. Codex Arena replaced TA, cool. Even though public HB is gone at least we could still have that game play mechanic in our guild halls.
Has far as PvP outweighs PvE the only ones who know what the whole player base does is Anet.
Why do exclusive PvP-ers always look down on the PvE players?
Anyone who as been playing this game for any length of time know Anet is not out to get them. For those who play all aspects of this game know that this is one of the best games ever made.
Little fixes here and there like, "NPCs in Fort Aspenwood, Jade Quarry, and Alliance Battles now use the appropriate PvP versions of their skills." , Make this game even better.
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Old Oct 30, 2009, 01:27 PM // 13:27   #106
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What happened to that "Live Test Krewl"?
I can tell you that none of the Live Test Krewe is in place yet. I recently passed some e-mails back and forth with Martin when I realized my test server info hadn't come a week after I'd sent them my digital documents. He said that the team is still rather busy with the Halloween event, and preparations are still being made for the Krewe.
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Old Oct 30, 2009, 01:37 PM // 13:37   #107
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Pretty inconvenient for those of us who work on heroes in the GH but I got used to seeing the skill split in there so I guess this isn't the end of the world. Seems a bit cluttered now with so many new NPCs too.

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Getting a pretty damn unique reward for copying something. If only college worked like that...
Worse still I predict we'll see one of these pvxwiki.com tonics almost immediately after implementation in high end. That is of course unless they are customized somehow (as they should be).
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Old Oct 30, 2009, 01:59 PM // 13:59   #108
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I'm sorry to say that I am not impressed by this update. Being a PvE player in a PvE guild that had not made one single GvG match in 4 years, the removal of heros from the guild hall party list is a major inconvenience for all of us.

Our GH is the meeting point for almost all of our PvE activities. We even invite guests just for one evening to be able to form the team in our GH. We fine-tune the skills, buy runes or swap weapons, empty our inventory, fill up the team with heroes and then leave to the outpost where we start our adventure.

We plan our PvE activities as thorough as a PvP team plans his matches. I cannot accept that we are taken away the opportunity to conveniently and fully form our team in our own GH.

Now we have to form the team in some busy outpost. Choose the correct district, search for the scattered members all over the place, while we already invited all players via teamspeak or whisper. Leave and re-join if we forgot a rune or something else we need. Run long distances to reach merchants or traders.

I don't say it is impossible now, but it is terribly inconvenient. Why do we have a fully equipped guid hall, while for certain activities whe are forced to leave and use the service of the same NPC in an outpost? I go the GH. Hero is gone. I buy a rune. I leave. I re-add hero. I add the rune. Oh, I need some other rune. Change to GH. Hero is gone. Or to other outpost with rune trader. Argh!!! This is terrible!!

Let me give an example about how terrible this is. Why not remove all merchants and traders except for a few in some rare and selected outposts? It's ridiculous, because it is terribly inconvenient! But just as inconvenient as removing heros from the guild halls of PvE players.
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Old Oct 30, 2009, 02:03 PM // 14:03   #109
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I have to admit that I'm a little frightened by this update, simply because I am primarily a PvE player and it seems to me that they didn't even consider how that side of the player base might take the removal of heroes from the GH.

That said, it's not actually a terrible update, at least not for me. My guild is very tiny and the GH doesn't see all THAT much action anymore. We tend to meet up in towns and outposts as a starting point anyway, especially if we're going vanquishing or the like.

And I do like how the henchies talk to each other and wave at you when you go by. That's one of the things I liked about EotN. It makes the game seem a little more friendly (and I can lie to myself and say that my guild is full x] ).

Last edited by Malla13; Oct 30, 2009 at 02:04 PM // 14:04.. Reason: additional thought, spelling errors
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Old Oct 30, 2009, 02:07 PM // 14:07   #110
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this could be fixed so easily:

re-add the removed team arena's and change it to GVG arena and make the gh back to the gh duh!
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Old Oct 30, 2009, 02:23 PM // 14:23   #111
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First off, gratz to all of those who won the contest!

However, I am rather upset about this update as well. I'm only playing this game for PvE in the meantime and I decked out my GH so that I wouldn't have the inconvenience of having to visit Kaineng or Kamadan to upgrade my heroes and my armor. I was rather annoyed by the fact that you'd first have to spend 5 minutes running back and forth when the guild hall is just so much quicker and convenient.

Is it really that hard to program a line (or several) in that disallows heroes from being taken into GvG matches? We have those messages in the early areas of continents that asks if we're sure we want to enter the mission with characters from other continents. Thus, I'm sure the talented minds at Anet would be capable of finding a solution like that, without having to ban heroes from the GH altogether.

Another thing that annoys me is that now I have green names everywhere, making it more annoying to find my NPC traders. Would it be possible to maybe put the new Henchmen in one spot, instead of scattered all over the place? It is going to be hard to find them for GvG anyway, so I assume most people will be using the P-Party window to add them anyway. Or would it be possible ot make an NPC area and a Henchmen area?

I sincerely hope that Anet considers the PvErs views as well (not to belittle the PvP/GvG people). We PvErs have been considerably inconvenienced by this update. Perhaps viewing PvE versions of skills might be a bit harder to code into the GH without screwing things up, but the least one could do is re-add heroes and ban them from entering pvp-matches (and perhaps group Henchmen in one area of the GH *hopes).
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Old Oct 30, 2009, 02:30 PM // 14:30   #112
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LOL @ Anet's QA Team. Making us jump through loops to do the most simple things.

Do they really know how people play GW?
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Old Oct 30, 2009, 02:32 PM // 14:32   #113
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Originally Posted by Reflect View Post
Fail-troll....
GH's arent there only for pvp-scrubs, but for anyone who has a guild.
Since our guild use GH to gatter before some pve, etc., we synergise our Herpes build there..and now thanks to pvp-scrubs that cant play pvp w/o a hero, they are removed from our halls tooo.
and bout the "PvP beeing read in radar"
I hope you weren't serious, else you have serious issues.
Let me start off by saying that people that play PvP are not scrubs. It takes skill to play PvP. I dont play PvP but i'm happy they are getting some new changes for it. Just to keep things interesting. And a big Gratz to all the henchmen winners.

As far as my comment on the PvP in the radar with the henchmen. Pls try and use your other brain cell and reread my post. It's prety clear that is was a joke that you clearly didnt get. So your fail troll comment was an epic fail.
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Old Oct 30, 2009, 02:37 PM // 14:37   #114
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Last sentence is quite disturbing: "Riches from the lord of the Underworld will not come without a price, and it will be a high one."
What is that supposed to mean?
One name: Dhuum
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Old Oct 30, 2009, 03:23 PM // 15:23   #115
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They had time to nerf our Guild Halls and no time to nerf Sf.
Hey someone had to say it.
And why during Halloween?
Person in charge " lets add this during the event they won't notice or complain as much"
Rest of team " yeah they will be busy with the quests and having fun right?"
Players " oh candy apples and stuff ..... oh wait ....We see wut u did thar "
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Old Oct 30, 2009, 03:23 PM // 15:23   #116
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Originally Posted by Aldric View Post
I understand the need for the PvP change to certain formats but its very annoying that my trinked out and costly GH is pretty much useless now since whenever i want to go out and PvE I have to go prepare in an outpost rather in my GH.

retarded change
I agree as this is where I always worked with my heroes before going on long excursions into the wild. It's MY guild hall therefore I should be able to use ALL THINGS that are MINE in the game and the HEROES are MINE MINE MINE Dammit MINE! )

Once again this mess is due to lazy programming by the devs. They didn't want to put in the xtra time to make this simple without frustration to all those that use heroes for other things. If they didn't cater so much to the GD pvp handful this would have been a great game. As it is it's only mediocre and they continue to drive pve players away.

Last edited by QueenofDeath; Oct 30, 2009 at 03:27 PM // 15:27..
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Old Oct 30, 2009, 03:25 PM // 15:25   #117
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Originally Posted by moriz View Post
is it really so hard to assemble hero builds outside of the guild hall? this hardly seems worth complaining about.
It's not SO hard, but it's not convenient either. If we don't complain no one knows there is an issue, or how many people feel that there IS an issue.

Having heroes in the guild hall is convenient. I didn't like it when the Kournans kidnapped Koss -- I went looking for him and I got him back. I feel the same way about the Devs kidnapping Koss. Give him back, dang it!

But, I also know Joe is a genius and I feel completely confident that this situation will be rectified. Precisely because players are complaining.

One the other side of the coin, I love the henchmen in the guild hall. they are interesting. That fire ele is charred, her hands are black and she has blisters up and down her arms. It looks like she has some trouble with some of her spells; I don't think I'd take her along.
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Old Oct 30, 2009, 03:29 PM // 15:29   #118
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I'd prefer the henchmen to be in a line somewhere rather than scattered all over my guild hall. I can tell I'm going to get confused between the useful NPCs and the henchmen. Oh, and it would be even better if they weren't there at all. Probably too much to ask for though.

I cringed when I noticed the henchmen had individual dialogues. Is this what Lindsey works overtime for?
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Old Oct 30, 2009, 03:34 PM // 15:34   #119
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Originally Posted by moriz View Post
is it really so hard to assemble hero builds outside of the guild hall? this hardly seems worth complaining about.
It's disingenuous of you to ignore 95% of the problems and then state that what's left is hardly worth complaining about.

Leaving the hall to assemble hero builds is not hard, simply a small inconvenience. Likewise, it's only a small inconvenience to leave the guild hall to equip or rune a hero. It's only a small inconvenience to leave the guild hall to sort through your heroes to find something you equipped on them for storage. It's only a small inconvenience to reselect your heroes after every visit to the guild hall to see the traders. It's only a small inconvenience to form a guild or alliance party in an outpost, searching for them through the crowds after making sure everyone is in the same district. It's only a small inconvenience to use the traders in town (after having spent hundreds of platinum buying services for our halls) for runing a hero, or a small inconvenience to shuttle back and forth from hall traders to town (reselecting the hero each trip). It's only a small inconvenience to ...

A lot of small inconveniences add up to one pretty big inconvenience. A single small inconvenience repeated many times a day can also add up to a pretty big inconvenience. All of the small inconveniences I've mentioned have been brought up in this thread, and more, so it's a pretty poor argument to try to brush all that off as complaints about nothing other than having to leave the hall to assemble hero builds.
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Old Oct 30, 2009, 03:37 PM // 15:37   #120
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Originally Posted by QueenofDeath View Post
I agree as this is where I always worked with my heroes before going on long excursions into the wild. It's MY guild hall therefore I should be able to use ALL THINGS that are MINE in the game and the HEROES are MINE MINE MINE Dammit MINE! )

Once again this mess is due to lazy programming by the devs. They didn't want to put in the xtra time to make this simple without frustration to all those that use heroes for other things. If they didn't cater so much to the GD pvp handful this would have been a great game. As it is it's only mediocre and they continue to drive pve players away.
Totally agree

Return MY hall to its previous state
I would rather not have it cluttered with the silly hench but I want MY heroes back. MY GH is where I equip MY heroes.
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